Post by Mr. Jolly GM on May 11, 2007 23:50:22 GMT -3
Crash Table Questions
If the result from Crash Table 2 says to roll again on Crash Table 1, do all the modifiers I used in my first crash table roll apply again on my 2nd roll?
Yes.
When are the crash table results applied? Before or after the maneuver is completed?
For spinouts and rolls, the result will happen INSTEAD of your movement. (That way for spins, you'll end up in 90 degree increments around your starting direction.) For everything else, you complete your maneuver and then the result is applied.
How are spinouts resolved?
After you get a spinout result, your tires take 1d damage immediately and your car decelerates by 20 mph AFTER the car rotates the first 90 degrees. This rotation happens immediately if a maneuver caused the spin. If a hazard caused the spin, the rotation occurs instead of your next full inch of movement. The fishtail result determines the direction of the spin and is superceded by the spin-out result. You then spin for 5 full phases after the spinout result happened. At that point you can attempt to recover at -6 on the handling track at your current speed. (i.e. if the spinout result was rolled on Turn 5 Phase 4, you get to attempt to recover at the end of Turn 6 Phase 3.) If you fail, you decelerate by 20 mph and spin for 5 phases, etc. When you do recover, your Handling Track status is whatever it was when the spinout occurred PLUS end of turn recovery. If you recover while your vehicle is
a) forward, then your car can continue as usual.
b) backwards, then you continue backwards at your current speed. If over you your top reverse speed (1/5 of top speed), you’ll need to slow down by at least 5 mph each turn.
c) sideways, then you must perform at least on inch of T-Stop. After that, you can “turn into” the spin direction. To do so, make at least a 45 degree (D3) turn into the direction of the spin. (Note that half the time, you will need to travel backwards to turn “into” the direction of the spin) You must make a control roll for the turn.
A car cannot fire aimed weapons in any turn that they were spinning.
How are rolls resolved?
You decelerate 20 mph after you first turn sideways and then lose another 20 mph every 5 phases after that. This roll happens immediately if a maneuver caused the spin. If a hazard caused the roll, the roll starts when the vehicle was next scheduled to move a full inch. The car flips to another side for each FULL inch of roll movement. If the inch of movement is interrupted (by a T-bone or head-on collision, not a sideswipe), then the car does not flip to the next side.
When does the deceleration for a skid occur?
The skid is what causes the deceleration, so the deceleration occurs AFTER the inch of skid movement occurs. For example, Car A gets a Severe Skid result at 40 mph. Car A stays at 40 mph and skids 1" during its next movement phase. Then the deceleration is applied and the car is at 20 mph. During the next movement phase Car A performs a minor skid, THEN its speed is reduced to 15 mph.
If I take multiple hazards simultaneously, how do I determine the order at which they are applied for crash table purposes?
When multiple hazards are encountered simultaneous, roll randomly to see which effects the car first. Roll on the crash table if necessary, then proceed to the next hazard (determined randomly) until all hazards have been applied.
Does a fishtail result count as your next maneuver, or can a car turn immediately after fishtailing?
"A vehicle may move normally after it fishtails." (CWC2)
What happens during a 1/2 move to a car during crash table results?
For skids: A car that is skidding during a 1/2 move will skid normally, and complete the skid with it's next movement if necessary.
For rolls and spins: The car moves 1/2" in the direction of travel, but does not roll or change direction.
What exactly happens when I roll a fishtail on Crash Table 2 and then roll a result on Crash Table 1?
If you roll a spin or roll result, the fishtail is basically ignored, except that since you fishtailed into the result you roll randomly to determine the direction of the spin/roll. Your facing for the initial part of the spin or roll will be 90 degrees from your ORIGINAL direction. If you fishtail and skid, apply the fistail result normally. On your next movement you skid in the original direction and finish any skid movement in the post-fishtail direction.
If I lose a wheel/tire, I drop down to -6 on the HT immediately. When I make a roll on the crash table what hazard (if any) do I take as far as figuring out what modifiers I use on any crash table rolls? If I was already at -6 on the HT, would I take a hazard at all?
Here is how it will work. If you lose a wheel/tire, first, take the hazard from the enemy fire and determine any crash table results. Then, make a control roll immediately at -6 on the HT for losing the wheel/tire. If you lose control, treat the hazard as if it were a D6. (i.e. add 3 to your crash table roll) Now, take the worst of all the crash table results.
If a car going 40 mph attempts to decelerate by 40 mph and loses control, can it skid?
The skid from the crash table result will be applied before the deceleration. After the skid is complete, the deceleration will take affect.
What happens when I get a spin or roll result on the Crash Table, but my speed is now 0 or 5 mph?
I'm going to treat this the same as if the car were going 10 mph. For a roll, the car will turn sideways, go forward one inch, roll onto its side, and then stop. For a spin, the car will spin 90 degrees then stop.
If the result from Crash Table 2 says to roll again on Crash Table 1, do all the modifiers I used in my first crash table roll apply again on my 2nd roll?
Yes.
When are the crash table results applied? Before or after the maneuver is completed?
For spinouts and rolls, the result will happen INSTEAD of your movement. (That way for spins, you'll end up in 90 degree increments around your starting direction.) For everything else, you complete your maneuver and then the result is applied.
How are spinouts resolved?
After you get a spinout result, your tires take 1d damage immediately and your car decelerates by 20 mph AFTER the car rotates the first 90 degrees. This rotation happens immediately if a maneuver caused the spin. If a hazard caused the spin, the rotation occurs instead of your next full inch of movement. The fishtail result determines the direction of the spin and is superceded by the spin-out result. You then spin for 5 full phases after the spinout result happened. At that point you can attempt to recover at -6 on the handling track at your current speed. (i.e. if the spinout result was rolled on Turn 5 Phase 4, you get to attempt to recover at the end of Turn 6 Phase 3.) If you fail, you decelerate by 20 mph and spin for 5 phases, etc. When you do recover, your Handling Track status is whatever it was when the spinout occurred PLUS end of turn recovery. If you recover while your vehicle is
a) forward, then your car can continue as usual.
b) backwards, then you continue backwards at your current speed. If over you your top reverse speed (1/5 of top speed), you’ll need to slow down by at least 5 mph each turn.
c) sideways, then you must perform at least on inch of T-Stop. After that, you can “turn into” the spin direction. To do so, make at least a 45 degree (D3) turn into the direction of the spin. (Note that half the time, you will need to travel backwards to turn “into” the direction of the spin) You must make a control roll for the turn.
A car cannot fire aimed weapons in any turn that they were spinning.
How are rolls resolved?
You decelerate 20 mph after you first turn sideways and then lose another 20 mph every 5 phases after that. This roll happens immediately if a maneuver caused the spin. If a hazard caused the roll, the roll starts when the vehicle was next scheduled to move a full inch. The car flips to another side for each FULL inch of roll movement. If the inch of movement is interrupted (by a T-bone or head-on collision, not a sideswipe), then the car does not flip to the next side.
When does the deceleration for a skid occur?
The skid is what causes the deceleration, so the deceleration occurs AFTER the inch of skid movement occurs. For example, Car A gets a Severe Skid result at 40 mph. Car A stays at 40 mph and skids 1" during its next movement phase. Then the deceleration is applied and the car is at 20 mph. During the next movement phase Car A performs a minor skid, THEN its speed is reduced to 15 mph.
If I take multiple hazards simultaneously, how do I determine the order at which they are applied for crash table purposes?
When multiple hazards are encountered simultaneous, roll randomly to see which effects the car first. Roll on the crash table if necessary, then proceed to the next hazard (determined randomly) until all hazards have been applied.
Does a fishtail result count as your next maneuver, or can a car turn immediately after fishtailing?
"A vehicle may move normally after it fishtails." (CWC2)
What happens during a 1/2 move to a car during crash table results?
For skids: A car that is skidding during a 1/2 move will skid normally, and complete the skid with it's next movement if necessary.
For rolls and spins: The car moves 1/2" in the direction of travel, but does not roll or change direction.
What exactly happens when I roll a fishtail on Crash Table 2 and then roll a result on Crash Table 1?
If you roll a spin or roll result, the fishtail is basically ignored, except that since you fishtailed into the result you roll randomly to determine the direction of the spin/roll. Your facing for the initial part of the spin or roll will be 90 degrees from your ORIGINAL direction. If you fishtail and skid, apply the fistail result normally. On your next movement you skid in the original direction and finish any skid movement in the post-fishtail direction.
If I lose a wheel/tire, I drop down to -6 on the HT immediately. When I make a roll on the crash table what hazard (if any) do I take as far as figuring out what modifiers I use on any crash table rolls? If I was already at -6 on the HT, would I take a hazard at all?
Here is how it will work. If you lose a wheel/tire, first, take the hazard from the enemy fire and determine any crash table results. Then, make a control roll immediately at -6 on the HT for losing the wheel/tire. If you lose control, treat the hazard as if it were a D6. (i.e. add 3 to your crash table roll) Now, take the worst of all the crash table results.
If a car going 40 mph attempts to decelerate by 40 mph and loses control, can it skid?
The skid from the crash table result will be applied before the deceleration. After the skid is complete, the deceleration will take affect.
What happens when I get a spin or roll result on the Crash Table, but my speed is now 0 or 5 mph?
I'm going to treat this the same as if the car were going 10 mph. For a roll, the car will turn sideways, go forward one inch, roll onto its side, and then stop. For a spin, the car will spin 90 degrees then stop.